Toys and Games Market Impact, Latest Trends Analysis, Progression Status, Revenue and Forecast to 2029
Toys and Games Market size was valued at US$ 417.58 Bn. in 2021 and the market is expected to reach US$ 844.34 Bn. by 2029, at a CAGR of 9.2% through out the forecast period.
Toys and Games Market Overview :
The market overview of the Toys and Games Market industry focuses on the detailed dynamics of the market, including aspects such as industry rivalry. The report provides comprehensive market revenue forecasts at the global, regional, segment, and national levels.
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Toys and Games Market Report Scope and Research Methodology :
The research methodology employed in the report on the Toys and Games market incorporates both primary and secondary research methods. Primary research involves data collection directly from the market via surveys, interviews, and observations. In contrast, secondary research entails gathering data from published sources, such as industry reports, company websites, and news articles.
The analysis provided in the report serves as a guide for stakeholders, investors, market players, and followers, as well as new entrants, by providing them with an overall view of the Toys and Games market for formulating investment approaches and marketing tactics. The report utilizes a bottom-up approach to estimate the size of the Toys and Games market, which involves aggregating data from individual segments to arrive at a total market size estimate.
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Toys and Games Market Regional Insights :
The market is segmented by region into North America, Europe, Asia Pacific, Latin America, the Middle East, and Africa. Additionally, the report identifies the top countries in each region and provides market forecasts for each one.
Segmentation :
In 2021, Electronic Games have a 38% market share by product. Consumer expenditure on video content, virtual reality material, and video game tournaments has dramatically increased as a result of technological advancements. The segment is expanding mostly as a result of the rise of mobile and internet gaming as well as the transition away from digital software delivery. In order to generate leads, provide an engaging gaming experience, and shift the product to a more service-oriented model, several toy manufacturers have substantially invested in the production of content that is focused on their flagship items. These elements are fueling the market's segment growth.
By End Use, the market was dominated by the 15 and above category in 2021 with a 50% share. Skateboards and scooters performed better than fashion dolls, accessories, and Lego building sets as sports toys. As a tool for child development, families in wealthy nations are increasingly purchasing interactive, educational toys.
In 2021, the Offline market category held a 78.8% market share by distribution channel. Toy manufacturers are expanding their retail locations due to increased product awareness in hypermarkets and supermarkets as well as the rising popularity of educational games in areas like Asia Pacific, North America, and Europe. Supermarkets and hypermarkets are permitted to stay open until midnight by the US government. These elements are fueling the market segment's expansion.
Key Players :
• Mattel Inc.
• Hasbro Inc.
• Lego Group
• Takara Tomy Co. Ltd
• Bandai Namco Holdings Inc.
• Simba-Dickie Group
• Spin Master Ltd
• AOSHIMA BUNKA KYOZAI Co. Ltd
• Moose Enterprise Holdings Pty Ltd
• Tru Kids Inc.
• Namco Bandai
• Toy Quest
• Sanrio Company Ltd.
• Konami Corporation
• Integrity Toys, Inc.
• Jakks Pacific
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Key questions answered in the Toys and Games Market are:
- What is Toys and Games?
- What are the factors driving the Toys and Games Market growth?
- What are the factors are limiting the Toys and Games Market growth?
- What was the Toys and Games market size in 2021?
- Which trends are expected to generate additional revenue for the Toys and Games market growth?
- What are the recent industry trends that can be implemented to generate additional revenue streams for the Toys and Games Market?
- What growth strategies are the players considering to increase their foothold in the Toys and Games Market?
- Who held the largest market share in the Toys and Games Market?
Key Offerings:
- Past Market Size and Competitive Landscape (2018 to 2021)
- Past Pricing and price curve by region (2018 to 2021)
- Market Size, Share, Size & Forecast by different segment | 2022−2029
- Market Dynamics – Growth Drivers, Restraints, Opportunities, and Key Trends by region
- Market Segmentation – A detailed analysis by segment with their sub-segments and Region
Competitive Landscape – Profiles of selected key players by region from a strategic perspective
- Competitive landscape – Market Leaders, Market Followers, Regional player
- Competitive benchmarking of key players by region
- PESTLE Analysis
- PORTER’s analysis
- Value chain and supply chain analysis
- Legal Aspects of business by region
- Lucrative business opportunities with SWOT analysis
- Recommendations
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